We had not one but two gigs this week Announcement of the WeArt SubverJam. First, on Wednesday, we took part in theSubverJam session (in polite company, referred to as a New Media Art event), as part of the closing of the 2013 WeArt Festival. This involved a multitude of groups (at least six or seven), all jamming together, firing on all […]
San Taub y Wú:: nos proponen una improvisación basada en el estudio de la retroalimentación entre sistemas audiovisuales. El sistema de San Taub (totalmente analógico) usará como fuentes la señal de audio y vídeo generados en la interpretación de Wú::, mientras que el sistema de Wú:: (totalmente digital) usará como fuentes el señal de audio […]
Originaly concieved as a workshop for Sonar Kids, in CosmoCaixa, we are currently developing new instruments that explore interactiviy between music and visual arts. A performer draws, paints or cuts out an instrument. A camera placed on top of this turntable or surface captures it and the software generates sound according to certain parameters such […]
El Teatrillu (small theater) is a framework of interactive techniques for performing arts. A toolkit to mix theater, visual art, puppeteering, juggling, magic, story-telling, stop-motion, animation, …
Singer Mariona Sagarra asked us to join her for a performance. We developed a small app to be able to paint and let the painting become alive with animation. This project was the seed to what later became El Teatrillu. The first ten minutes of that performance can be seen in the following video.
Projects and experiments for interactive installations using Kinect sensor with Openframewokrs. Commissioned by Visual Royale (Café Royale). Newton’s Relativist Nightmare Dancing Boxer or Boxing Dancer. Interactive Installation for the entrance to Cafe Royale.
An audio-visual instrument. Play a sound cloud with body gestures. Specially developed for the concert of Sons del Sud, a collaboration between Barcelona Laptop Orchestra and Institut Goethe. Three writers (Judith Kuckart for Barcelona, Nora Gomringer for Genoa and Juli Zeh for Lisbon) used soundscapes alone as starting point for their writings. They were then […]
La Roda is a multi-player instrument. It’s a turn-based acumulative sound-editing engine. Based on the chinese whispers game, it was conceived as a collective improvisational tool. All players are connected and the audio signal goes from one player to the next, sequentially. Each player contributes by modifying the signal on it’s turn. This accumulative process (sometimes collaborative […]
An audio-visual sampler/loopstation. Audio and video are captured in real-time and samples are handled through an interface or with an external remote controller via ethernet. The audio manager was developed in max/msp and C++ (Playmodes) takes care of the video. This would be a possible session layout. Following is a demo with the Barcelona Laptop Orchestra
Video sampler, interactive video controller or interactive movie device. Controller: A user interface developed with Processing is cast on a methacrylate surface. A wiimote tracks an IR-LED pointer that the player uses to handle the user interface. The wiimote then sends the tracking information via bluetooth to the computer, which processes the information and updates the user interface […]